Don't miss the best news
Subscribe to the weekly newsletter and be the first to know
about new articles, exclusives and interesting recommendations
You have successfully subscribed to the notification
How many episodes in 4 season: 16 episodes
After the Legends defeated Mallus, they find themselves in unfamiliar territory with the Time Bureau. All that changes when Constantine informs Sara of a new magical threat that leads the team to Woodstock. Constantine thinks he knows how to defeat the new threat, but will need the help of the team and their special klepto talents to help with his spell. Meanwhile, Nate and Rory go on an adventure leaving Nate facing someone from his past.
When the magical Time Seismograph goes off, the team finds themselves headed to the Salem witch trials. Sara notices that Zari is taking this case personally when she promises to save a mom, who is being accused of being a witch. However, the team quickly learns that there is a magical creature in the town creating problems they hadn't been expecting. Meanwhile, Nate and Ava work together to try to keep their Time Bureau funding by proving to them that magic exists.
When the Legends discover a fugitive is hiding in 1970's London, they realize he is part of a gang that is targeting the British Monarchy. Trying to stop the gang, they realize someone from the Legends must infiltrate them. Surprising everyone, Ray is the one to gain their trust after he is put through a series of tests with help from Sara and Rory. Meanwhile, Gary shows Nate the ropes at the Time Bureau, but it turns out to be anything other than an ordinary day at the office.
When the Legends discover that kids at a summer camp have disappeared, Sara, Ava, Ray and Constantine find themselves as the new camp counselors. At camp, Ava struggles to get along with the kids, but Constantine whips up a potion that helps Sara and Ava bond with the children. Luckily, the team finds clues to the whereabouts of the missing kids, but the battle to save them leaves one member in bad shape. Meanwhile, Rory and Zari are tasked with watching the fugitive and Rory finds a kinship with their "prisoner".
A new fugitive is on the loose in 1951 Tokyo and Sara, Zari, Rory and Charlie try to capture it. As Constantine struggles to recover, Ray knows that magic might be the only thing that can save him but must look outside the team for help. Meanwhile, Ava joins Nate and his family for an unconventional Thanksgiving dinner.
When Hank Heywood confronts Ava about the spending habits of the Legends, Nate steps in to try and smooth things over by inviting Hank on to the Waverider. The Legends then show Hank what they do by visiting 1920s Paris, trying to capture the newest Fugitive. Meanwhile, Mona is trying to make a good impression with Ava, but her over eagerness gets her and Ava stuck in a cell instead.
With Rory and Ava at odds, Sara tries to come up with a way for them to get along, but all is put on hold when a new magical creature attacks the Legends. Constantine is forced to confront his tragic past but it could have devastating consequences for the rest of the team. Meanwhile, Mona has a crush on someone she works with and gets some advice from Nate.
After Constantine breaks the cardinal Legend rule, you can't change the past, he, along with Charlie and Zari try to deal with the ramifications without telling the rest of the Legends. Even though Zari encourages them to just fix the problem, Constantine and Charlie are determined to find another way, but only continue to make things worse.
When the Legends hear that Mona has let a fugitive go, they must head to 1961 Mexico City to clean up her mess. Mona tries to convince the Legends and the Bureau that the people responsible for releasing the fugitive were some mysterious Men in Black and not her. With no evidence to back up her theory, the Legends must decide if they should trust her and go against the Bureau. Meanwhile, Nate and Zari go on a recon mission to find out what Hank might be hiding from everyone.
When Hank commandeers the Waverider in 1973, the Legends find themselves on the run in an RV after kidnapping the President who is only able to tell the truth. With the help of Constantine, they discover the reason that none of them can lie making for an uncomfortable family road trip. Meanwhile, Nate and Zari, with the help of Nora and Gary, work together to find out what Hank is really up to.
When Mona discovers that her favorite author, Jane Austen, might be at the epicenter of a magical alert, Mona, Sara, Charlie and Zari find themselves in 1809. With Nate still dealing with family issues, Constantine and Rory perform a séance and receive a message from the other world that rocks Constantine to his core. Meanwhile, Ray and Nora are forced into close quarters.
With darkness on the rise in 2019, the team realizes that a new host of problems have risen as they have been cleaning up history. Sara tries to save Ava from a fate worse than passing while battling her own demons. Nora and Constantine, work together to take down a powerful demon. Meanwhile, Zari gets unsolicited advice from Mona, Charlie and even Rory.
While Ray is worried about Nora, he is suddenly faced with his own problem that forces him to do the unthinkable. Nate and Zari are stuck in an awkward limbo, so Sara devises a plan to send them on an easy mission together. Meanwhile, Charlie and Rory are approached with a lucrative offer that could upend their lives.
With Constantine missing, the Legends struggle to find a way to track him. When Sara hesitates to make a tough call, Rory steps up creating a wedge in the team. Meanwhile, Ava gives Gary the responsibility of handling the Bureau performance reviews for all the Agents.
With things getting out of control, Sara and Ava concoct a bold plan to take back the Time Bureau, but when things go awry, Zari and Charlie must work together to discover what Neron is planning. Elsewhere, Constantine is given a tough choice on who to save from Hell.
While on a mission to find Ray, Constantine and Nora discover Neron's evil plan. Nate convinces the Legends to think outside the box and suggests a dangerous plan to unite magical creatures and people to save the world.